So even in the case the headbutt hits, the warlord gets FAR less damage than what was risked. However this must be accepted in the favor of potential gains, so what are the potential gains of a headbutt.10 damage. It can also be cancelled with a light attack do to its minimal range and speed. ![]() ![]() It can be easily dodged for a free (no risk) guardbreak, which results in a free (no risk) heavy attack dealing uopwards of 20 damage. The headbutt, contrast to popular belief, is very high risk. Every attack has a risk attached to it obviously, but to offset it are the potential gains. This is simply not the case against players NOT with a mental deficiency, and this can be explained with a simple economic concept. ![]() However it uses little stamina, causing people to believe it can be spammed. Compare this to the 25 damage of the initial leap of the headsplitter leap, and you can see how weak it is. TO provide context, the unblockable of warlord after a headbutt does 10 damage. I will address most or all of these in explaining why warlord is the worst class in For Honor.įirst off is the infamous headbutt, people usually explain this as a tool to spam light attacks, but this is simply not the case. ![]() Now we first must consider what people generally use as 'evidence' to prove warlord is top tier, or sometimes just even good.Īmong thse are his headbutt, his full guard stance, his dauntless heavy attacks, his push, and his parry followups. People generally have the misconception warlord is good, but I can explain why this is simply not the case with logical reasoning and a few simple economic concepts.
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